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| | CSimObject (int nID=0, ObjType Type=simobject, std::string sName="object") |
| | Constructs SimObject. More...
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| double | Simulate (double dInSample) override |
| | Outputs one step of the simualtion given one sample of the input. More...
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| void | SaveState (boost::property_tree::ptree &pt) const override |
| | Adds internal object state data to the stream object. More...
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| void | LoadState (boost::property_tree::ptree::value_type const &v) override |
| | Load internal object state data from tree. Each object manages the data itself. More...
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| void | SetVectorA (std::vector< double > &&vA) |
| | Function to set vector a of the model. More...
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| const std::vector< double > & | GetVectorA () const |
| | Function to retrive vector a of the model. More...
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| void | SetVectorB (std::vector< double > &&vB) |
| | Function to set vector b of the model. More...
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| const std::vector< double > & | GetVectorB () const |
| | Function to retrive vector b of the model. More...
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| void | SetK (int nK) |
| | Set K value. More...
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| int | GetK () const |
| | Receive K value. More...
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| void | SetStationary (bool bStationary) |
| | Set if object is stationary. More...
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| | CSimNode (int nID=0, ObjType Type=simobject, std::string const &sName=std::string("node")) |
| | Constructs the base abstract class for simulation object handling. More...
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| void | GetOutputHistory (std::vector< double > &vHist) const override |
| | Outputs all output samples recorded by far. More...
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| void | EraseOutputHistory () override |
| | Deletes all recorded samples of output. More...
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| virtual void | SetOutputHistory (std::vector< double > &vHist) override |
| | Set output history. More...
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| virtual void | SetInputHistory (std::vector< double > &vHist) override |
| | Set input history. More...
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| void | SetID (int nID=0) override |
| | Enables user to set an ID of the object. User must ensure that the name is unique. More...
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| int | GetID () const override |
| | Fetches object's ID. More...
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| void | SetName (std::string &sName) override |
| | Registers a name with the object. User must ensure that the name is unique. More...
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| const std::string & | GetName () const override |
| | Fetches object's name. More...
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| void | GetName (boost::property_tree::ptree &nameTree) const override |
| | Builds a tree containing names and types of all children nodes. More...
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| void | SetParent (ISISO *Parent) override |
| | Sets object's parent. There can be only one parent of the same object. More...
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| ISISO * | GetParent () override |
| | Fetches object's parent pointer. More...
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| void | AddChild (std::shared_ptr< ISISO > Child) override |
| | Allows adding children to the object. More...
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| void | RemoveChild (std::shared_ptr< ISISO > Child) |
| | Removes a child of the object. More...
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| void | GetChildren (std::list< std::weak_ptr< ISISO > > &lChildren) const override |
| | Fetches the list of object's children. More...
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| bool | RemoveObject (int nID) override |
| | Allows to remove the object. Function searches all the children of the object. More...
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| ISISO * | SearchObject (const std::string &s) override |
| | Searches all the children of the object to find object with the specified name. More...
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ISISO * | FindFirstRegulator () override |
| | Searches the tree for the first regulator object.
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| ObjType | GetType () const override |
| | Retrive object functional type. More...
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| void | SetType (ObjType Type) override |
| | Set object functional type. More...
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| void | SetStreamForOutput (std::shared_ptr< std::ostream > oStream) override |
| | Set the output stream for object output values. More...
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| void | SetVariableToStoreCurrentOutput (std::weak_ptr< double > dOutVal) |
| | Set the variable to store the current output value. More...
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| void | SetVariableToStoreCurrentInput (std::weak_ptr< double > dInVal) |
| | Set the variable to store the current input value. More...
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| void | RemoveStreamForOutput () override |
| | Disable the output stream for objects input values. More...
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| bool | MoveObjectToFront (ISISO *FrontObject) override |
| | Move object to the front so it can be run first. More...
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| void | ResetMemory () override |
| | Resets objects memory (reset generators if present). More...
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| |
Simulated object base class with all necessary properties.